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x = Math.Round (x * 4, MidpointRounding.ToEven) / 4;
83
//amountToRound => input amount //nearestOf => .25 if round to quater, 0.01 for rounding to 1 cent, 1 for rounding to $1 //fairness => btween 0 to 0.9999999___. // 0 means floor and 0.99999... means ceiling. But for ceiling, I would recommend, Math.Ceiling // 0.5 = Standard Rounding function. It will round up the border case. i.e. 1.5 to 2 and not 1. // 0.4999999... non-standard rounding function. Where border case is rounded down. i.e. 1.5 to 1 and not 2. // 0.75 means first 75% values will be rounded down, rest 25% value will be rounded up. decimal UltimateRoundingFunction(decimal amountToRound, decimal nearstOf, decimal fairness) { return Math.Floor(amountToRound / nearstOf + fairness) * nearstOf; }
UltimateRoundingFunction(amountToRound, 0.25m, 0.5m);
UltimateRoundingFunction(amountToRound, 0.25m, 0.4999999999999999m);
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namespace j { public static class MathHelpers { public static decimal RoundToNearestQuarter(this decimal x) { return Math.Round(x * 4, MidpointRounding.ToEven) / 4; } } }