90
int x1 = 0, y1 = 0, x2 = 0, y2 = 40;
Shader shader = new LinearGradient(0, 0, 0, 40, Color.WHITE, Color.BLACK, TileMode.CLAMP); Paint paint = new Paint(); paint.setShader(shader); canvas.drawRect(new RectF(0, 0, 100, 40), paint);
86
LinearGradient(0, 0, 0, height, gradientStartColor, gradientEndColor, Shader.TileMode.CLAMP)
LinearGradient(0, height, 0, 0, gradientStartColor, gradientEndColor, Shader.TileMode.CLAMP)
LinearGradient(0, 0, width, 0, gradientStartColor, gradientEndColor, Shader.TileMode.CLAMP)
LinearGradient(width, 0, 0, 0, gradientStartColor, gradientEndColor, Shader.TileMode.CLAMP)